Autodesk® Movimento™ is a flexible solution that enables to you to deal with any type of motion
capture. Generally those are divided in various subcategories with their different
applications, from animation to special effects.
FACIAL MOTION CAPTURE:
Facial motion capture (or upper body to camera) is generally used to animate 3D
characters, delivering lines to camera. Depending on your sector of activities
Movimento will enable you to capture the level of details suited for your production
from gaming to full blown post production lip sync shots.
FULL BODY MOTION CAPTURE:
Full body motion capture enable you to bring to life your 3D characters. Your
characters will look completely natural as their animation is completely controlled by
the movement of a real actor. It also used in , Life Sciences: Biomechanical research,
sports sciences, orthopaedics, animal sciences as well as, Engineering:
Ergonomics, crash tests, human factors, behaviour analysis...
ON SET MOTION CAPTURE:
On set motion capture is the process of capturing the actor’s motion while shooting
him (her) on set. This is usually used for special effects shots, enabling for example
to easily add tattoos, limbs and so on to the featured actor. This can involve a
combination of matchmoving (i.e. computing the 3D camera path) and motion
capture at the same time, if one or more of the cameras are moving.